Chris Bowen is a Principal Developer Evangelist with Microsoft, working with the developer community in the northeastern US. An architect and developer with over 16 years of experience, he joined Microsoft after holding senior technical positions at companies including Monster.com, VistaPrint, Staples, and IDX Systems, and consulting with others.
He is coauthor of "Essential Windows Communication Foundation" and "Professional Visual Studio 2005 Team System" and holds a Master of Science in Computer Science and a Bachelor of Science in Management Information Systems, both from Worcester Polytechnic Institute.
A lifelong gamer, Chris is active in the New England game development community and has frequently spoken on XNA game development at various Microsoft, academic, and community events.
Chris can be reached through his blog at http://blogs.msdn.com/cbowen.
Michael Cummings has over 15 years experience as a principal systems analyst and software engineer and is currently employed with Magenic, Inc., a Microsoft Gold Partner.
He is an experienced technical lead with strengths in systems architecture, software development, infrastructure design & deployment, and business process as it relates to technology.
Michael holds multiple certifications from Microsoft and other
certifying organizations, including MCP, MCT, MCSD, MCSE, and MCDBA. Michael is dedicated to the community and speaks at local user groups and code camps.
As an avid gamer and an XNA enthusiast, Michael started the Boston XNA Developers Group (1bpy), and has spoken at several
user groups and other events on the topic of XNA and games.
Michael has contributed to many open source projects, including AXIOM (1bpz), a .Net/Mono 3D rendering engine, and Planeshift (1bq0), a 3D MMORPG. His blog can be found at http://www.geekswithblogs.net/mathoms (1bpx).
In January of 2009, Michael was awarded the Microsft MVP designation in XNA/DirectX for his contributions to the community.