Hololens Development with Rene Schulte
The Hololens SDK edition is out - are you ready to write some code? Carl and Richard talk to Rene Schulte at NDC Oslo about his work building apps for the Hololens. The conversation explores the differences in virtual reality and augmented reality and the huge number of possibilities out there for Hololens. Rene talks about what it's like to develop for Hololens, discussing the relative merits between writing code in Unity3D and the Universal Windows Platform (XAML!) - it's all C# in the end! There's as much to discuss about the capabilities of Hololens as there is to talk about the potential solutions it can generate. There's a lot to think about!
René Schulte is the Director of Immersive Experiences at IdentityMine, an outstanding interactive design, software development, and user experience (UX) agency. He leads development teams across the globe to ensure client needs are aligned visually and technically. His experience with VR, AR, MR development and 3D programming results from several years working with the new immersive technologies that are transforming how we interact with computers. He is a HoloLens expert since the Early Access Program. René Schulte is also an internationally recognized, independent expert and was honored for his community work with the Microsoft MVP Award and other awards. He is located in Germany and blogs about many topics of HoloLens, Mobile, AR, MR, VR and Windows development in general and writes articles. Sometimes he can also be found at various events as a speaker like /build, Unite and the Microsoft launch events and he takes part as a judge for Development Contests (Microsoft Imagine Cup, AppCampus). René Schulte is a mobile developer since day one and developed popular apps such as Pictures Lab, Funny Faces and more. He combines the advanced algorithms of computer graphics, image processing, AR, VR and computer vision with a great user experience. René Schulte also created and maintains several popular open source libraries for WPF, Windows Phone and UWP, such as WriteableBitmapEx or the Augmented Reality library SLARToolKit.