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Transcription by PWOP Productions, http://www.pwop.com
Page 14 of 23
The State of Silverlight witih Tim Heuer
December 18, 2008
Richard Campbell:
The concept of broadcast
television separate from the internet looks like it’s
going away.
Carl Franklin:
Do you have any numbers in
terms of how many people were hitting that stream of
the DNC?
Tim Heuer:
I don't, I don't have any of
those.
Carl Franklin:
I'd be interested to find out.
Tim Heuer:
Yeah.
Richard Campbell:
I did see Scott
Gu's
announcement about sort of hinting about Silverlight
3.0 but just the rate of adaption for Silverlight 2.0
when it actually came down, it's a hundred million.
Tim Heuer:
Yeah, it's really good.  Yeah, I
think that's probably an accurate number.  I think a lot
of the PR term I keep hearing is every one in four
people in the world have access to a machine with
Silverlight.
Carl Franklin:
Wow.
Richard Campbell:
Nice.
Tim Heuer:
I don't know what that means.
Richard Campbell:
That's a whole lot of
consolidated info to a very simple statement that
probably needs to be qualified.
Carl Franklin:
Richard just brought up
Silverlight 3.0, is there anything you can tell us that
you don't have to kills us afterwards for?
Tim Heuer:
Well, I can share what Scott
shared as well.
Carl Franklin:
Okay.
Tim Heuer:
A couple of things we're
looking at is 3D type of thing and so... 
Carl Franklin:
That means that the stuff that
WPF can do, now we can do. 
Tim Heuer:
A little bit.  So in Silverlight, we
were thinking of 3D as more of like a perspective
transform so you know, XYZ type of access...
Richard Campbell:
Okay.
Tim Heuer:
Maybe not, you know, if you
have 3D ones that are hard core 3D people...
Carl Franklin:
Like the shading and the
rendering and all that stuff.
Tim Heuer:
Yes, some of that stuff maybe.
Carl Franklin:
Maybe, yeah.
Tim Heuer:
But right now, perspective is
kind of we're thinking...
Richard Campbell:
So we're starting down the 3D
path. It's not going to be the whole 3D stack of WPF.
Carl Franklin:
That maybe able to do a flight
simulator but it might look kind of first...
Tim Heuer:
I don't know if you've seen a
Silver Quake.
Carl Franklin:
No.
Richard Campbell:
No.
Tim Heuer:
It's either called Silver Quake
of Quakelight or something like that.  So some guy
has taken the Quake engine and made a Silverlight.
Richard Campbell:
That's awesome.
Tim Heuer:
He hasn't release it yet but he
has released a video of him playing it.
Carl Franklin:
Wow.
Tim Heuer:
And so there is a lot of
skepticism.  You go on video, the guy is playing...
Carl Franklin:
Yeah, great.
Tim Heuer:
I mean it looks like Quake, it’s
fluid, I mean it’s amazing.
Richard Campbell:
That's always been one of the
benchmarks of things, can you run Quake on that?
Tim Heuer:
Right.
Carl Franklin:
Well, it was running in the
browser, right.
Tim Heuer:
It's running in the browser and
use a traditional Silverlight application and we had
independent confirmation that it actually is Silverlight.
Carl Franklin:
Wow, okay.
Tim Heuer:
He's coming out with that and
yeah, so truth really like with WPF relies on a lot of
GPU exhilaration...
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